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1. ship slot redesign - in Player Features and Ideas Discussion [original thread]
make all mods that effect another ship high slot; turrets/bays, drains/nuets, ecm/eccm, scramblers/webbers. make all defense boost mods medium slots; shield booster, armor repairer, cap booster, resistance hardeners. make all passive tweak mods lo...
- by Dar Torn - at 2005.09.27 23:24:00
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2. Dueling - in Player Features and Ideas Discussion [original thread]
idea would been to make a way for 2 players to enter a 1 on 1 fight without any damage to their hull and once one player has reached zero armor hp he loses the duel and both ships are returned to their starting values before they entered the duel....
- by Dar Torn - at 2005.09.27 23:16:00
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3. turret changes - in Player Features and Ideas Discussion [original thread]
it seems that dual 650s are twice as fast as 650s now not sure why the opt range is so different. The signature resolution still needs to change on the duals to match the single 650s. Dual rails need change for sure still.
- by Dar Torn - at 2004.07.07 04:14:00
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4. turret changes - in Player Features and Ideas Discussion [original thread]
it seems that dual 650s are twice as fast as 650s now not sure why the opt range is so different. The signature resolution still needs to change on the duals to match the single 650s. Dual rails need change for sure still.
- by Dar Torn - at 2004.07.07 04:14:00
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5. turret changes - in Player Features and Ideas Discussion [original thread]
Yes cap usage would also reflect being a large turret aswell.
- by Dar Torn - at 2004.07.07 03:39:00
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6. turret changes - in Player Features and Ideas Discussion [original thread]
Yes cap usage would also reflect being a large turret aswell.
- by Dar Torn - at 2004.07.07 03:39:00
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7. turret changes - in Player Features and Ideas Discussion [original thread]
Edited by: Dar Torn on 06/07/2004 19:09:49 why is it that a 650 is better than a dual 650? Isn't the dual supposed to be a linked version of the base 650. But since a dual 650 can't hit a cruiser there really is no point in having the gun is t...
- by Dar Torn - at 2004.07.06 19:02:00
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8. turret changes - in Player Features and Ideas Discussion [original thread]
Edited by: Dar Torn on 06/07/2004 19:09:49 why is it that a 650 is better than a dual 650? Isn't the dual supposed to be a linked version of the base 650. But since a dual 650 can't hit a cruiser there really is no point in having the gun is t...
- by Dar Torn - at 2004.07.06 19:02:00
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9. Buy orders and stocks - in Player Features and Ideas Discussion [original thread]
How about I place a buy order for a large sum of items and when I do the isk is transfered right then. Now once the isk is deposited it gains interest while its being held for the corp where the buy order was placed increasing that corps worth. T...
- by Dar Torn - at 2004.07.02 15:49:00
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10. Buy orders and stocks - in Player Features and Ideas Discussion [original thread]
How about I place a buy order for a large sum of items and when I do the isk is transfered right then. Now once the isk is deposited it gains interest while its being held for the corp where the buy order was placed increasing that corps worth. T...
- by Dar Torn - at 2004.07.02 15:49:00
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11. multi linked turrets - in Player Features and Ideas Discussion [original thread]
i would love to see a mod which allowed me to equip more than one smaller size weapon. make them so you can mount 2 small turrets on a cruiser size ship and one for battleships that fit 4 small or 2 medium. They would fire as 1 turret. No changes ...
- by Dar Torn - at 2004.06.09 21:46:00
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12. multi linked turrets - in Player Features and Ideas Discussion [original thread]
i would love to see a mod which allowed me to equip more than one smaller size weapon. make them so you can mount 2 small turrets on a cruiser size ship and one for battleships that fit 4 small or 2 medium. They would fire as 1 turret. No changes ...
- by Dar Torn - at 2004.06.09 21:44:00
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13. multi linked turrets - in Player Features and Ideas Discussion [original thread]
i would love to see a mod which allowed me to equip more than one smaller size weapon. make them so you can mount 2 small turrets on a cruiser size ship and one for battleships that fit 4 small or 2 medium. They would fire as 1 turret. No changes ...
- by Dar Torn - at 2004.06.09 21:43:00
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14. Ship sensors and local chat channel - in Player Features and Ideas Discussion [original thread]
I would like to see you remove the player pic icons from the local channel, leave the channel though. Also, expand on the scanner so that you can scan outside your normal viewing range and be able to warp to a target which you scanned. The range y...
- by Dar Torn - at 2004.06.05 01:03:00
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15. suggestion for webby's - in Player Features and Ideas Discussion [original thread]
I would like to see webbers add mass to ships istead of just reducing speed. The amount of mass applied would be different base on size of the webber and the range from target. Webbers would stack just as the do now aswell but not use percentage ...
- by Dar Torn - at 2004.05.25 18:20:00
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16. Anti-frigate battleship weaponry - in Player Features and Ideas Discussion [original thread]
Well have tried using webber or the lower end large turrents or even drones? All you have to do is webb a frigate and its dead.
- by Dar Torn - at 2004.05.25 17:10:00
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17. training queue - in Player Features and Ideas Discussion [original thread]
I would be happy if you would keep training the same skill, until level 5 of course, without having to reset it.
- by Dar Torn - at 2003.10.31 18:55:00
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18. ship mods - in Player Features and Ideas Discussion [original thread]
I was wondering why mods use percentages instead of set values. I like that skills give percentage increase or decreases but i would rather see mods give set values. That way you need different mods for bigger ships. I also would like to see the a...
- by Dar Torn - at 2003.10.31 18:51:00
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